extends Node2D


# Declare member variables here. Examples:
# var a = 2
# var b = "text"

var offender_scene = preload("res://offender.tscn")

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.

func spawn():
	var offender = offender_scene.instance()
	add_child(offender)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass
